
It would be tedious, but you can be certain the program would read them correctly. If smaller you could lay them out on the standard 48X48 spread sheet, then reduce the individual characters within the guidelines of the 48X48 gride. Remember to place the $ before the asset name so the program recognizes it as a single character sheet. Just start the Maker and press F1, and it should open. You find pretty much any details about file formats in there. I recommend looking at the asset standarts in the documentation. If you were looking to go bigger than that it would probably be best to seperate the individual characters into their own sprite sheets. you can make the sprites any size you want, as long as you adjust the spritesheet size accordingly. However, I do know MV recognizes VX & VX ACE 32X32 template characters and places them correctly.

I've never used the XP program myself so I am not exactly certain what you're referring to. Because when you actually play the game the 32X32 tiles original form is what will be pulled up, & the 48X48 won't have pixilated from being shrunk to the 32X32 format. So if you were using a mix of old 32X32 assets & new 48X48 assets, resized to a 32X32 tile size, the pixilation you would get from enlarging the 32X32 tiles to the 48X48 size for the map editor wouldn't matter. * This pack is for use in RPG Maker Series or the engine of your choice.Originally posted by xiiithharbinger:Yes, just remember that when you use the script, how the resized assests look in the designated folder, is what the game will look like. Countless animated sprites such as flags, torches, lamps, fireplaces, doors, gates, usable boxes, levers, switches and a water wheel are included in this package, which breathe life into your game. With a large selection of flowers, mushrooms and trees, you can create a lot of vegetation variation. Wide meadows, forests and mountains are possible with this package. Because amazingly enough, boss-sized sprites work without any problem and without an on an 8-sprite spritesheet. In actual practise it only works if you keep conforming to the conventions RPG Maker is expecting. There are also numerous assets for flora, vegetation and landscapes. Surprise surprise, the boss sprites are on Single Sprite sprite sheets. From a simple house to a castle or a dark tower, everything you need is included! This tileset allows you to build a variety of houses and castles with a wide range of wall textures and windows, as well as roofs to make each of your houses look unique. Images Videos Converting a XP tileset (including. Other Options: Align the image on the sides and center Resize sprites Cut and save each sprite Set transparent color Place each sprite individually.

All tiles are mostly in the same place in the tileset, so you can convert the Fantasy Exterior Tileset to winter mode with a simple click. Introduction This program converts tilesets from older versions of RPG Maker to RMMV. This is the winter edition of the already existing Winlu Fantasy Exterior Tileset.
